public class EnderDragonRenderer extends EntityRenderer<EnderDragonEntity>
| Modifier and Type | Class and Description | 
|---|---|
static class  | 
EnderDragonRenderer.EnderDragonModel  | 
| Modifier and Type | Field and Description | 
|---|---|
private static ResourceLocation | 
DRAGON_EXPLODING_TEXTURES  | 
private static ResourceLocation | 
DRAGON_TEXTURES  | 
static ResourceLocation | 
ENDERCRYSTAL_BEAM_TEXTURES  | 
private static ResourceLocation | 
field_229052_g_  | 
private static RenderType | 
field_229053_h_  | 
private static RenderType | 
field_229054_i_  | 
private static RenderType | 
field_229055_j_  | 
private static RenderType | 
field_229056_k_  | 
private static float | 
field_229057_l_  | 
private EnderDragonRenderer.EnderDragonModel | 
model  | 
renderManager, shadowOpaque, shadowSize| Constructor and Description | 
|---|
EnderDragonRenderer(EntityRendererManager renderManagerIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
static void | 
func_229059_a_(float p_229059_0_,
              float p_229059_1_,
              float p_229059_2_,
              float p_229059_3_,
              int p_229059_4_,
              MatrixStack p_229059_5_,
              IRenderTypeBuffer p_229059_6_,
              int p_229059_7_)  | 
private static void | 
func_229060_a_(IVertexBuilder p_229060_0_,
              Matrix4f p_229060_1_,
              float p_229060_2_,
              float p_229060_3_)  | 
private static void | 
func_229061_a_(IVertexBuilder p_229061_0_,
              Matrix4f p_229061_1_,
              int p_229061_2_)  | 
private static void | 
func_229062_b_(IVertexBuilder p_229062_0_,
              Matrix4f p_229062_1_,
              float p_229062_2_,
              float p_229062_3_)  | 
private static void | 
func_229063_c_(IVertexBuilder p_229063_0_,
              Matrix4f p_229063_1_,
              float p_229063_2_,
              float p_229063_3_)  | 
ResourceLocation | 
getEntityTexture(EnderDragonEntity entity)  | 
void | 
render(EnderDragonEntity entityIn,
      float entityYaw,
      float partialTicks,
      MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn)  | 
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic static final ResourceLocation ENDERCRYSTAL_BEAM_TEXTURES
private static final ResourceLocation DRAGON_EXPLODING_TEXTURES
private static final ResourceLocation DRAGON_TEXTURES
private static final ResourceLocation field_229052_g_
private static final RenderType field_229053_h_
private static final RenderType field_229054_i_
private static final RenderType field_229055_j_
private static final RenderType field_229056_k_
private static final float field_229057_l_
private final EnderDragonRenderer.EnderDragonModel model
public EnderDragonRenderer(EntityRendererManager renderManagerIn)
public void render(EnderDragonEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<EnderDragonEntity>private static void func_229061_a_(IVertexBuilder p_229061_0_, Matrix4f p_229061_1_, int p_229061_2_)
private static void func_229060_a_(IVertexBuilder p_229060_0_, Matrix4f p_229060_1_, float p_229060_2_, float p_229060_3_)
private static void func_229062_b_(IVertexBuilder p_229062_0_, Matrix4f p_229062_1_, float p_229062_2_, float p_229062_3_)
private static void func_229063_c_(IVertexBuilder p_229063_0_, Matrix4f p_229063_1_, float p_229063_2_, float p_229063_3_)
public static void func_229059_a_(float p_229059_0_,
                                  float p_229059_1_,
                                  float p_229059_2_,
                                  float p_229059_3_,
                                  int p_229059_4_,
                                  MatrixStack p_229059_5_,
                                  IRenderTypeBuffer p_229059_6_,
                                  int p_229059_7_)
public ResourceLocation getEntityTexture(EnderDragonEntity entity)
getEntityTexture in class EntityRenderer<EnderDragonEntity>