public class EvokerFangsRenderer extends EntityRenderer<EvokerFangsEntity>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
EVOKER_ILLAGER_FANGS |
private EvokerFangsModel<EvokerFangsEntity> |
model |
renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
EvokerFangsRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(EvokerFangsEntity entity) |
void |
render(EvokerFangsEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderprivate static final ResourceLocation EVOKER_ILLAGER_FANGS
private final EvokerFangsModel<EvokerFangsEntity> model
public EvokerFangsRenderer(EntityRendererManager renderManagerIn)
public void render(EvokerFangsEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<EvokerFangsEntity>public ResourceLocation getEntityTexture(EvokerFangsEntity entity)
getEntityTexture in class EntityRenderer<EvokerFangsEntity>