public class FallingBlockRenderer extends EntityRenderer<FallingBlockEntity>
renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
FallingBlockRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(FallingBlockEntity entity) |
void |
render(FallingBlockEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic FallingBlockRenderer(EntityRendererManager renderManagerIn)
public void render(FallingBlockEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<FallingBlockEntity>public ResourceLocation getEntityTexture(FallingBlockEntity entity)
getEntityTexture in class EntityRenderer<FallingBlockEntity>