public class FishRenderer extends EntityRenderer<FishingBobberEntity>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
BOBBER |
private static RenderType |
field_229103_e_ |
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
FishRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
private static void |
func_229104_a_(float p_229104_0_,
float p_229104_1_,
float p_229104_2_,
IVertexBuilder p_229104_3_,
Matrix4f p_229104_4_,
float p_229104_5_) |
private static float |
func_229105_a_(int p_229105_0_,
int p_229105_1_) |
private static void |
func_229106_a_(IVertexBuilder p_229106_0_,
Matrix4f p_229106_1_,
Matrix3f p_229106_2_,
int p_229106_3_,
float p_229106_4_,
int p_229106_5_,
int p_229106_6_,
int p_229106_7_) |
ResourceLocation |
getEntityTexture(FishingBobberEntity entity) |
void |
render(FishingBobberEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
private static final ResourceLocation BOBBER
private static final RenderType field_229103_e_
public FishRenderer(EntityRendererManager renderManagerIn)
public void render(FishingBobberEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class EntityRenderer<FishingBobberEntity>
private static float func_229105_a_(int p_229105_0_, int p_229105_1_)
private static void func_229106_a_(IVertexBuilder p_229106_0_, Matrix4f p_229106_1_, Matrix3f p_229106_2_, int p_229106_3_, float p_229106_4_, int p_229106_5_, int p_229106_6_, int p_229106_7_)
private static void func_229104_a_(float p_229104_0_, float p_229104_1_, float p_229104_2_, IVertexBuilder p_229104_3_, Matrix4f p_229104_4_, float p_229104_5_)
public ResourceLocation getEntityTexture(FishingBobberEntity entity)
getEntityTexture
in class EntityRenderer<FishingBobberEntity>