public class FoxRenderer extends MobRenderer<FoxEntity,FoxModel<FoxEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
FOX |
private static ResourceLocation |
SLEEPING_FOX |
private static ResourceLocation |
SLEEPING_SNOW_FOX |
private static ResourceLocation |
SNOW_FOX |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
FoxRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(FoxEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(FoxEntity entity) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation FOX
private static final ResourceLocation SLEEPING_FOX
private static final ResourceLocation SNOW_FOX
private static final ResourceLocation SLEEPING_SNOW_FOX
public FoxRenderer(EntityRendererManager renderManagerIn)
protected void applyRotations(FoxEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<FoxEntity,FoxModel<FoxEntity>>public ResourceLocation getEntityTexture(FoxEntity entity)
getEntityTexture in interface IEntityRenderer<FoxEntity,FoxModel<FoxEntity>>getEntityTexture in class EntityRenderer<FoxEntity>