public class FoxRenderer extends MobRenderer<FoxEntity,FoxModel<FoxEntity>>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
FOX |
private static ResourceLocation |
SLEEPING_FOX |
private static ResourceLocation |
SLEEPING_SNOW_FOX |
private static ResourceLocation |
SNOW_FOX |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
FoxRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(FoxEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(FoxEntity entity) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation FOX
private static final ResourceLocation SLEEPING_FOX
private static final ResourceLocation SNOW_FOX
private static final ResourceLocation SLEEPING_SNOW_FOX
public FoxRenderer(EntityRendererManager renderManagerIn)
protected void applyRotations(FoxEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class LivingRenderer<FoxEntity,FoxModel<FoxEntity>>
public ResourceLocation getEntityTexture(FoxEntity entity)
getEntityTexture
in interface IEntityRenderer<FoxEntity,FoxModel<FoxEntity>>
getEntityTexture
in class EntityRenderer<FoxEntity>