public class GuardianRenderer extends MobRenderer<GuardianEntity,GuardianModel>
Modifier and Type | Field and Description |
---|---|
private static RenderType |
field_229107_h_ |
private static ResourceLocation |
GUARDIAN_BEAM_TEXTURE |
private static ResourceLocation |
GUARDIAN_TEXTURE |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Modifier | Constructor and Description |
---|---|
|
GuardianRenderer(EntityRendererManager renderManagerIn) |
protected |
GuardianRenderer(EntityRendererManager p_i50968_1_,
float p_i50968_2_) |
Modifier and Type | Method and Description |
---|---|
private static void |
func_229108_a_(IVertexBuilder p_229108_0_,
Matrix4f p_229108_1_,
Matrix3f p_229108_2_,
float p_229108_3_,
float p_229108_4_,
float p_229108_5_,
int p_229108_6_,
int p_229108_7_,
int p_229108_8_,
float p_229108_9_,
float p_229108_10_) |
ResourceLocation |
getEntityTexture(GuardianEntity entity) |
private Vec3d |
getPosition(LivingEntity entityLivingBaseIn,
double p_177110_2_,
float p_177110_4_) |
void |
render(GuardianEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
boolean |
shouldRender(GuardianEntity livingEntityIn,
ClippingHelperImpl camera,
double camX,
double camY,
double camZ) |
addVertexPair, canRenderName, renderSide
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation GUARDIAN_TEXTURE
private static final ResourceLocation GUARDIAN_BEAM_TEXTURE
private static final RenderType field_229107_h_
public GuardianRenderer(EntityRendererManager renderManagerIn)
protected GuardianRenderer(EntityRendererManager p_i50968_1_, float p_i50968_2_)
public boolean shouldRender(GuardianEntity livingEntityIn, ClippingHelperImpl camera, double camX, double camY, double camZ)
shouldRender
in class MobRenderer<GuardianEntity,GuardianModel>
private Vec3d getPosition(LivingEntity entityLivingBaseIn, double p_177110_2_, float p_177110_4_)
public void render(GuardianEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class MobRenderer<GuardianEntity,GuardianModel>
private static void func_229108_a_(IVertexBuilder p_229108_0_, Matrix4f p_229108_1_, Matrix3f p_229108_2_, float p_229108_3_, float p_229108_4_, float p_229108_5_, int p_229108_6_, int p_229108_7_, int p_229108_8_, float p_229108_9_, float p_229108_10_)
public ResourceLocation getEntityTexture(GuardianEntity entity)
getEntityTexture
in interface IEntityRenderer<GuardianEntity,GuardianModel>
getEntityTexture
in class EntityRenderer<GuardianEntity>