public class GiantZombieRenderer extends MobRenderer<GiantEntity,BipedModel<GiantEntity>>
| Modifier and Type | Field and Description |
|---|---|
private float |
scale |
private static ResourceLocation |
ZOMBIE_TEXTURES |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
GiantZombieRenderer(EntityRendererManager renderManagerIn,
float scaleIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(GiantEntity entity) |
protected void |
preRenderCallback(GiantEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation ZOMBIE_TEXTURES
private final float scale
public GiantZombieRenderer(EntityRendererManager renderManagerIn, float scaleIn)
protected void preRenderCallback(GiantEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback in class LivingRenderer<GiantEntity,BipedModel<GiantEntity>>public ResourceLocation getEntityTexture(GiantEntity entity)
getEntityTexture in interface IEntityRenderer<GiantEntity,BipedModel<GiantEntity>>getEntityTexture in class EntityRenderer<GiantEntity>