public class GiantZombieRenderer extends MobRenderer<GiantEntity,BipedModel<GiantEntity>>
Modifier and Type | Field and Description |
---|---|
private float |
scale |
private static ResourceLocation |
ZOMBIE_TEXTURES |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
GiantZombieRenderer(EntityRendererManager renderManagerIn,
float scaleIn) |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
getEntityTexture(GiantEntity entity) |
protected void |
preRenderCallback(GiantEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation ZOMBIE_TEXTURES
private final float scale
public GiantZombieRenderer(EntityRendererManager renderManagerIn, float scaleIn)
protected void preRenderCallback(GiantEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<GiantEntity,BipedModel<GiantEntity>>
public ResourceLocation getEntityTexture(GiantEntity entity)
getEntityTexture
in interface IEntityRenderer<GiantEntity,BipedModel<GiantEntity>>
getEntityTexture
in class EntityRenderer<GiantEntity>