public class IllusionerRenderer extends IllagerRenderer<IllusionerEntity>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
ILLUSIONIST |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
IllusionerRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(IllusionerEntity entity) |
protected boolean |
isVisible(IllusionerEntity livingEntityIn) |
void |
render(IllusionerEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
preRenderCallbackaddVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloatgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation ILLUSIONIST
public IllusionerRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(IllusionerEntity entity)
getEntityTexture in interface IEntityRenderer<IllusionerEntity,IllagerModel<IllusionerEntity>>getEntityTexture in class EntityRenderer<IllusionerEntity>public void render(IllusionerEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class MobRenderer<IllusionerEntity,IllagerModel<IllusionerEntity>>protected boolean isVisible(IllusionerEntity livingEntityIn)
isVisible in class LivingRenderer<IllusionerEntity,IllagerModel<IllusionerEntity>>