public class IronGolemRenderer extends MobRenderer<IronGolemEntity,IronGolemModel<IronGolemEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
IRON_GOLEM_TEXTURES |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
IronGolemRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(IronGolemEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(IronGolemEntity entity) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation IRON_GOLEM_TEXTURES
public IronGolemRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(IronGolemEntity entity)
getEntityTexture in interface IEntityRenderer<IronGolemEntity,IronGolemModel<IronGolemEntity>>getEntityTexture in class EntityRenderer<IronGolemEntity>protected void applyRotations(IronGolemEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<IronGolemEntity,IronGolemModel<IronGolemEntity>>