public class PaintingRenderer extends EntityRenderer<PaintingEntity>
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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PaintingRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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private void |
func_229121_a_(Matrix4f p_229121_1_,
Matrix3f p_229121_2_,
IVertexBuilder p_229121_3_,
float p_229121_4_,
float p_229121_5_,
float p_229121_6_,
float p_229121_7_,
float p_229121_8_,
int p_229121_9_,
int p_229121_10_,
int p_229121_11_,
int p_229121_12_) |
private void |
func_229122_a_(MatrixStack p_229122_1_,
IVertexBuilder p_229122_2_,
PaintingEntity p_229122_3_,
int p_229122_4_,
int p_229122_5_,
TextureAtlasSprite p_229122_6_,
TextureAtlasSprite p_229122_7_) |
ResourceLocation |
getEntityTexture(PaintingEntity entity) |
void |
render(PaintingEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
public PaintingRenderer(EntityRendererManager renderManagerIn)
public void render(PaintingEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class EntityRenderer<PaintingEntity>
public ResourceLocation getEntityTexture(PaintingEntity entity)
getEntityTexture
in class EntityRenderer<PaintingEntity>
private void func_229122_a_(MatrixStack p_229122_1_, IVertexBuilder p_229122_2_, PaintingEntity p_229122_3_, int p_229122_4_, int p_229122_5_, TextureAtlasSprite p_229122_6_, TextureAtlasSprite p_229122_7_)
private void func_229121_a_(Matrix4f p_229121_1_, Matrix3f p_229121_2_, IVertexBuilder p_229121_3_, float p_229121_4_, float p_229121_5_, float p_229121_6_, float p_229121_7_, float p_229121_8_, int p_229121_9_, int p_229121_10_, int p_229121_11_, int p_229121_12_)