public class PufferfishRenderer extends MobRenderer<PufferfishEntity,EntityModel<PufferfishEntity>>
| Modifier and Type | Field and Description |
|---|---|
private int |
lastPuffState |
private PufferFishBigModel<PufferfishEntity> |
modelLarge |
private PufferFishMediumModel<PufferfishEntity> |
modelMedium |
private PufferFishSmallModel<PufferfishEntity> |
modelSmall |
private static ResourceLocation |
PUFFERFISH_TEXTURES |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
PufferfishRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(PufferfishEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(PufferfishEntity entity) |
void |
render(PufferfishEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation PUFFERFISH_TEXTURES
private int lastPuffState
private final PufferFishSmallModel<PufferfishEntity> modelSmall
private final PufferFishMediumModel<PufferfishEntity> modelMedium
private final PufferFishBigModel<PufferfishEntity> modelLarge
public PufferfishRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(PufferfishEntity entity)
getEntityTexture in interface IEntityRenderer<PufferfishEntity,EntityModel<PufferfishEntity>>getEntityTexture in class EntityRenderer<PufferfishEntity>public void render(PufferfishEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class MobRenderer<PufferfishEntity,EntityModel<PufferfishEntity>>protected void applyRotations(PufferfishEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<PufferfishEntity,EntityModel<PufferfishEntity>>