public class RabbitRenderer extends MobRenderer<RabbitEntity,RabbitModel<RabbitEntity>>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
BLACK |
private static ResourceLocation |
BROWN |
private static ResourceLocation |
CAERBANNOG |
private static ResourceLocation |
GOLD |
private static ResourceLocation |
SALT |
private static ResourceLocation |
TOAST |
private static ResourceLocation |
WHITE |
private static ResourceLocation |
WHITE_SPLOTCHED |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
RabbitRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
getEntityTexture(RabbitEntity entity) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation BROWN
private static final ResourceLocation WHITE
private static final ResourceLocation BLACK
private static final ResourceLocation GOLD
private static final ResourceLocation SALT
private static final ResourceLocation WHITE_SPLOTCHED
private static final ResourceLocation TOAST
private static final ResourceLocation CAERBANNOG
public RabbitRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(RabbitEntity entity)
getEntityTexture
in interface IEntityRenderer<RabbitEntity,RabbitModel<RabbitEntity>>
getEntityTexture
in class EntityRenderer<RabbitEntity>