public class ShulkerRenderer extends MobRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>
Modifier and Type | Field and Description |
---|---|
static ResourceLocation |
field_204402_a |
static ResourceLocation[] |
SHULKER_ENDERGOLEM_TEXTURE |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
ShulkerRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(ShulkerEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(ShulkerEntity entity) |
Vec3d |
getRenderOffset(ShulkerEntity entityIn,
float partialTicks) |
protected void |
preRenderCallback(ShulkerEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
boolean |
shouldRender(ShulkerEntity livingEntityIn,
ClippingHelperImpl camera,
double camX,
double camY,
double camZ) |
addVertexPair, canRenderName, render, renderSide
addLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, renderName
public static final ResourceLocation field_204402_a
public static final ResourceLocation[] SHULKER_ENDERGOLEM_TEXTURE
public ShulkerRenderer(EntityRendererManager renderManagerIn)
public Vec3d getRenderOffset(ShulkerEntity entityIn, float partialTicks)
getRenderOffset
in class EntityRenderer<ShulkerEntity>
public boolean shouldRender(ShulkerEntity livingEntityIn, ClippingHelperImpl camera, double camX, double camY, double camZ)
shouldRender
in class MobRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>
public ResourceLocation getEntityTexture(ShulkerEntity entity)
getEntityTexture
in interface IEntityRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>
getEntityTexture
in class EntityRenderer<ShulkerEntity>
protected void applyRotations(ShulkerEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class LivingRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>
protected void preRenderCallback(ShulkerEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>