public class ShulkerBulletRenderer extends EntityRenderer<ShulkerBulletEntity>
| Modifier and Type | Field and Description |
|---|---|
private static RenderType |
field_229123_e_ |
private ShulkerBulletModel<ShulkerBulletEntity> |
model |
private static ResourceLocation |
SHULKER_SPARK_TEXTURE |
renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
ShulkerBulletRenderer(EntityRendererManager manager) |
| Modifier and Type | Method and Description |
|---|---|
protected int |
getBlockLight(ShulkerBulletEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(ShulkerBulletEntity entity) |
void |
render(ShulkerBulletEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderprivate static final ResourceLocation SHULKER_SPARK_TEXTURE
private static final RenderType field_229123_e_
private final ShulkerBulletModel<ShulkerBulletEntity> model
public ShulkerBulletRenderer(EntityRendererManager manager)
protected int getBlockLight(ShulkerBulletEntity entityIn, float partialTicks)
getBlockLight in class EntityRenderer<ShulkerBulletEntity>public void render(ShulkerBulletEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<ShulkerBulletEntity>public ResourceLocation getEntityTexture(ShulkerBulletEntity entity)
getEntityTexture in class EntityRenderer<ShulkerBulletEntity>