public class ShulkerBulletRenderer extends EntityRenderer<ShulkerBulletEntity>
Modifier and Type | Field and Description |
---|---|
private static RenderType |
field_229123_e_ |
private ShulkerBulletModel<ShulkerBulletEntity> |
model |
private static ResourceLocation |
SHULKER_SPARK_TEXTURE |
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
ShulkerBulletRenderer(EntityRendererManager manager) |
Modifier and Type | Method and Description |
---|---|
protected int |
getBlockLight(ShulkerBulletEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(ShulkerBulletEntity entity) |
void |
render(ShulkerBulletEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
private static final ResourceLocation SHULKER_SPARK_TEXTURE
private static final RenderType field_229123_e_
private final ShulkerBulletModel<ShulkerBulletEntity> model
public ShulkerBulletRenderer(EntityRendererManager manager)
protected int getBlockLight(ShulkerBulletEntity entityIn, float partialTicks)
getBlockLight
in class EntityRenderer<ShulkerBulletEntity>
public void render(ShulkerBulletEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class EntityRenderer<ShulkerBulletEntity>
public ResourceLocation getEntityTexture(ShulkerBulletEntity entity)
getEntityTexture
in class EntityRenderer<ShulkerBulletEntity>