public class SpriteRenderer<T extends Entity & IRendersAsItem> extends EntityRenderer<T>
| Modifier and Type | Field and Description | 
|---|---|
| private boolean | field_229126_f_ | 
| private ItemRenderer | itemRenderer | 
| private float | scale | 
renderManager, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| SpriteRenderer(EntityRendererManager renderManagerIn,
              ItemRenderer itemRendererIn) | 
| SpriteRenderer(EntityRendererManager p_i226035_1_,
              ItemRenderer p_i226035_2_,
              float p_i226035_3_,
              boolean p_i226035_4_) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected int | getBlockLight(T entityIn,
             float partialTicks) | 
| ResourceLocation | getEntityTexture(Entity entity) | 
| void | render(T entityIn,
      float entityYaw,
      float partialTicks,
      MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderprivate final ItemRenderer itemRenderer
private final float scale
private final boolean field_229126_f_
public SpriteRenderer(EntityRendererManager p_i226035_1_, ItemRenderer p_i226035_2_, float p_i226035_3_, boolean p_i226035_4_)
public SpriteRenderer(EntityRendererManager renderManagerIn, ItemRenderer itemRendererIn)
protected int getBlockLight(T entityIn, float partialTicks)
getBlockLight in class EntityRenderer<T extends Entity & IRendersAsItem>public void render(T entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<T extends Entity & IRendersAsItem>public ResourceLocation getEntityTexture(Entity entity)
getEntityTexture in class EntityRenderer<T extends Entity & IRendersAsItem>