public class SquidRenderer extends MobRenderer<SquidEntity,SquidModel<SquidEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
SQUID_TEXTURES |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
SquidRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(SquidEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(SquidEntity entity) |
protected float |
handleRotationFloat(SquidEntity livingBase,
float partialTicks) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation SQUID_TEXTURES
public SquidRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(SquidEntity entity)
getEntityTexture in interface IEntityRenderer<SquidEntity,SquidModel<SquidEntity>>getEntityTexture in class EntityRenderer<SquidEntity>protected void applyRotations(SquidEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<SquidEntity,SquidModel<SquidEntity>>protected float handleRotationFloat(SquidEntity livingBase, float partialTicks)
handleRotationFloat in class LivingRenderer<SquidEntity,SquidModel<SquidEntity>>