public class SquidRenderer extends MobRenderer<SquidEntity,SquidModel<SquidEntity>>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
SQUID_TEXTURES |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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SquidRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected void |
applyRotations(SquidEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(SquidEntity entity) |
protected float |
handleRotationFloat(SquidEntity livingBase,
float partialTicks) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation SQUID_TEXTURES
public SquidRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(SquidEntity entity)
getEntityTexture
in interface IEntityRenderer<SquidEntity,SquidModel<SquidEntity>>
getEntityTexture
in class EntityRenderer<SquidEntity>
protected void applyRotations(SquidEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class LivingRenderer<SquidEntity,SquidModel<SquidEntity>>
protected float handleRotationFloat(SquidEntity livingBase, float partialTicks)
handleRotationFloat
in class LivingRenderer<SquidEntity,SquidModel<SquidEntity>>