public class SquidRenderer extends MobRenderer<SquidEntity,SquidModel<SquidEntity>>
| Modifier and Type | Field and Description | 
|---|---|
private static ResourceLocation | 
SQUID_TEXTURES  | 
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description | 
|---|
SquidRenderer(EntityRendererManager renderManagerIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
protected void | 
applyRotations(SquidEntity entityLiving,
              MatrixStack matrixStackIn,
              float ageInTicks,
              float rotationYaw,
              float partialTicks)  | 
ResourceLocation | 
getEntityTexture(SquidEntity entity)  | 
protected float | 
handleRotationFloat(SquidEntity livingBase,
                   float partialTicks)  | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation SQUID_TEXTURES
public SquidRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(SquidEntity entity)
getEntityTexture in interface IEntityRenderer<SquidEntity,SquidModel<SquidEntity>>getEntityTexture in class EntityRenderer<SquidEntity>protected void applyRotations(SquidEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<SquidEntity,SquidModel<SquidEntity>>protected float handleRotationFloat(SquidEntity livingBase, float partialTicks)
handleRotationFloat in class LivingRenderer<SquidEntity,SquidModel<SquidEntity>>