public class TNTRenderer extends EntityRenderer<TNTEntity>
renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
TNTRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(TNTEntity entity) |
void |
render(TNTEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic TNTRenderer(EntityRendererManager renderManagerIn)
public void render(TNTEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<TNTEntity>public ResourceLocation getEntityTexture(TNTEntity entity)
getEntityTexture in class EntityRenderer<TNTEntity>