public class TridentRenderer extends EntityRenderer<TridentEntity>
Modifier and Type | Field and Description |
---|---|
static ResourceLocation |
TRIDENT |
private TridentModel |
tridentModel |
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
TridentRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
getEntityTexture(TridentEntity entity) |
void |
render(TridentEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
public static final ResourceLocation TRIDENT
private final TridentModel tridentModel
public TridentRenderer(EntityRendererManager renderManagerIn)
public void render(TridentEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class EntityRenderer<TridentEntity>
public ResourceLocation getEntityTexture(TridentEntity entity)
getEntityTexture
in class EntityRenderer<TridentEntity>