public class TridentRenderer extends EntityRenderer<TridentEntity>
| Modifier and Type | Field and Description |
|---|---|
static ResourceLocation |
TRIDENT |
private TridentModel |
tridentModel |
renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
TridentRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(TridentEntity entity) |
void |
render(TridentEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic static final ResourceLocation TRIDENT
private final TridentModel tridentModel
public TridentRenderer(EntityRendererManager renderManagerIn)
public void render(TridentEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<TridentEntity>public ResourceLocation getEntityTexture(TridentEntity entity)
getEntityTexture in class EntityRenderer<TridentEntity>