public class TurtleRenderer extends MobRenderer<TurtleEntity,TurtleModel<TurtleEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
BIG_SEA_TURTLE |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
TurtleRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
ResourceLocation |
getEntityTexture(TurtleEntity entity) |
void |
render(TurtleEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation BIG_SEA_TURTLE
public TurtleRenderer(EntityRendererManager renderManagerIn)
public void render(TurtleEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class MobRenderer<TurtleEntity,TurtleModel<TurtleEntity>>public ResourceLocation getEntityTexture(TurtleEntity entity)
getEntityTexture in interface IEntityRenderer<TurtleEntity,TurtleModel<TurtleEntity>>getEntityTexture in class EntityRenderer<TurtleEntity>