public class TurtleRenderer extends MobRenderer<TurtleEntity,TurtleModel<TurtleEntity>>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
BIG_SEA_TURTLE |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
TurtleRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
getEntityTexture(TurtleEntity entity) |
void |
render(TurtleEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation BIG_SEA_TURTLE
public TurtleRenderer(EntityRendererManager renderManagerIn)
public void render(TurtleEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class MobRenderer<TurtleEntity,TurtleModel<TurtleEntity>>
public ResourceLocation getEntityTexture(TurtleEntity entity)
getEntityTexture
in interface IEntityRenderer<TurtleEntity,TurtleModel<TurtleEntity>>
getEntityTexture
in class EntityRenderer<TurtleEntity>