public class UndeadHorseRenderer extends AbstractHorseRenderer<AbstractHorseEntity,HorseModel<AbstractHorseEntity>>
Modifier and Type | Field and Description |
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private static java.util.Map<EntityType<?>,ResourceLocation> |
UNDEAD_HORSE_TEXTURES |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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UndeadHorseRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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ResourceLocation |
getEntityTexture(AbstractHorseEntity entity) |
preRenderCallback
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final java.util.Map<EntityType<?>,ResourceLocation> UNDEAD_HORSE_TEXTURES
public UndeadHorseRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(AbstractHorseEntity entity)
getEntityTexture
in interface IEntityRenderer<AbstractHorseEntity,HorseModel<AbstractHorseEntity>>
getEntityTexture
in class EntityRenderer<AbstractHorseEntity>