public class DrownedOuterLayer<T extends ZombieEntity> extends LayerRenderer<T,DrownedModel<T>>
Modifier and Type | Field and Description |
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private static ResourceLocation |
LOCATION_OUTER_LAYER |
private DrownedModel<T> |
modelOuterLayer |
Constructor and Description |
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DrownedOuterLayer(IEntityRenderer<T,DrownedModel<T>> p_i50943_1_) |
Modifier and Type | Method and Description |
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void |
render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModel
private static final ResourceLocation LOCATION_OUTER_LAYER
private final DrownedModel<T extends ZombieEntity> modelOuterLayer
public DrownedOuterLayer(IEntityRenderer<T,DrownedModel<T>> p_i50943_1_)
public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render
in class LayerRenderer<T extends ZombieEntity,DrownedModel<T extends ZombieEntity>>