AbstractEyesLayer<T extends Entity,M extends EntityModel<T>> |
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ArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>> |
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ArrowLayer<T extends LivingEntity,M extends PlayerModel<T>> |
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BeeStingerLayer<T extends LivingEntity,M extends PlayerModel<T>> |
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BipedArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>> |
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CapeLayer |
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CatCollarLayer |
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CreeperChargeLayer |
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CrossedArmsItemLayer<T extends LivingEntity,M extends EntityModel<T>> |
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Deadmau5HeadLayer |
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DolphinCarriedItemLayer |
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DrownedOuterLayer<T extends ZombieEntity> |
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ElytraLayer<T extends LivingEntity,M extends EntityModel<T>> |
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EndermanEyesLayer<T extends LivingEntity> |
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EnergyLayer<T extends Entity & IChargeableMob,M extends EntityModel<T>> |
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FoxHeldItemLayer |
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HeadLayer<T extends LivingEntity,M extends EntityModel<T> & IHasHead> |
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HeldBlockLayer |
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HeldItemLayer<T extends LivingEntity,M extends EntityModel<T> & IHasArm> |
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IronGolemCracksLayer |
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IronGolenFlowerLayer |
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LayerRenderer<T extends Entity,M extends EntityModel<T>> |
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LeatherHorseArmorLayer |
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LlamaDecorLayer |
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MooshroomMushroomLayer<T extends MooshroomEntity> |
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PandaHeldItemLayer |
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ParrotVariantLayer<T extends PlayerEntity> |
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PhantomEyesLayer<T extends Entity> |
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SaddleLayer |
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SheepWoolLayer |
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ShulkerColorLayer |
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SlimeGelLayer<T extends LivingEntity> |
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SnowmanHeadLayer |
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SpiderEyesLayer<T extends Entity,M extends SpiderModel<T>> |
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SpinAttackEffectLayer<T extends LivingEntity> |
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StayClothingLayer<T extends MobEntity & IRangedAttackMob,M extends EntityModel<T>> |
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StuckInBodyLayer<T extends LivingEntity,M extends PlayerModel<T>> |
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TropicalFishPatternLayer |
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VillagerLevelPendantLayer<T extends LivingEntity & IVillagerDataHolder,M extends EntityModel<T> & IHeadToggle> |
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WitchHeldItemLayer<T extends LivingEntity> |
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WitherAuraLayer |
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WolfCollarLayer |
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