public class ParrotVariantLayer<T extends PlayerEntity> extends LayerRenderer<T,PlayerModel<T>>
Modifier and Type | Field and Description |
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private ParrotModel |
parrotModel |
Constructor and Description |
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ParrotVariantLayer(IEntityRenderer<T,PlayerModel<T>> rendererIn) |
Modifier and Type | Method and Description |
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void |
render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
private void |
renderParrot(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float netHeadYaw,
float headPitch,
boolean leftShoulderIn) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModel
private final ParrotModel parrotModel
public ParrotVariantLayer(IEntityRenderer<T,PlayerModel<T>> rendererIn)
public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render
in class LayerRenderer<T extends PlayerEntity,PlayerModel<T extends PlayerEntity>>
private void renderParrot(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float netHeadYaw, float headPitch, boolean leftShoulderIn)