public class WitchHeldItemLayer<T extends LivingEntity> extends CrossedArmsItemLayer<T,WitchModel<T>>
Constructor and Description |
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WitchHeldItemLayer(IEntityRenderer<T,WitchModel<T>> p_i50916_1_) |
Modifier and Type | Method and Description |
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void |
render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModel
public WitchHeldItemLayer(IEntityRenderer<T,WitchModel<T>> p_i50916_1_)
public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
render
in class CrossedArmsItemLayer<T extends LivingEntity,WitchModel<T extends LivingEntity>>