public class ArmorStandArmorModel extends BipedModel<ArmorStandEntity>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
|
ArmorStandArmorModel(float modelSize) |
protected |
ArmorStandArmorModel(float modelSize,
int textureWidthIn,
int textureHeightIn) |
Modifier and Type | Method and Description |
---|---|
void |
setRotationAngles(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHand
render
copyModelAttributesTo
accept, getRenderType
public ArmorStandArmorModel(float modelSize)
protected ArmorStandArmorModel(float modelSize, int textureWidthIn, int textureHeightIn)
public void setRotationAngles(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
in class BipedModel<ArmorStandEntity>