public class ArmorStandArmorModel extends BipedModel<ArmorStandEntity>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| Modifier | Constructor and Description |
|---|---|
|
ArmorStandArmorModel(float modelSize) |
protected |
ArmorStandArmorModel(float modelSize,
int textureWidthIn,
int textureHeightIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
setRotationAngles(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHandrendercopyModelAttributesToaccept, getRenderTypepublic ArmorStandArmorModel(float modelSize)
protected ArmorStandArmorModel(float modelSize,
int textureWidthIn,
int textureHeightIn)
public void setRotationAngles(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles in class BipedModel<ArmorStandEntity>