public class ArmorStandModel extends ArmorStandArmorModel
BipedModel.ArmPose
Modifier and Type | Field and Description |
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private ModelRenderer |
standBase |
private ModelRenderer |
standLeftSide |
private ModelRenderer |
standRightSide |
private ModelRenderer |
standWaist |
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
Constructor and Description |
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ArmorStandModel() |
ArmorStandModel(float modelSize) |
Modifier and Type | Method and Description |
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protected java.lang.Iterable<ModelRenderer> |
getBodyParts() |
void |
setLivingAnimations(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(ArmorStandEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
getArmForSide, getHeadParts, getMainHand, getModelHead, rotLerpRad, setModelAttributes, setVisible
render
copyModelAttributesTo
accept, getRenderType
private final ModelRenderer standRightSide
private final ModelRenderer standLeftSide
private final ModelRenderer standWaist
private final ModelRenderer standBase
public ArmorStandModel()
public ArmorStandModel(float modelSize)
public void setLivingAnimations(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations
in class BipedModel<ArmorStandEntity>
public void setRotationAngles(ArmorStandEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
in class ArmorStandArmorModel
protected java.lang.Iterable<ModelRenderer> getBodyParts()
getBodyParts
in class BipedModel<ArmorStandEntity>
public void translateHand(HandSide sideIn, MatrixStack matrixStackIn)
translateHand
in interface IHasArm
translateHand
in class BipedModel<ArmorStandEntity>