public class GiantModel extends AbstractZombieModel<GiantEntity>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| Constructor and Description |
|---|
GiantModel() |
GiantModel(float modelSize,
boolean p_i51066_2_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
isAggressive(GiantEntity entityIn) |
setRotationAnglesgetArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHandrendercopyModelAttributesToaccept, getRenderTypepublic GiantModel()
public GiantModel(float modelSize,
boolean p_i51066_2_)
public boolean isAggressive(GiantEntity entityIn)
isAggressive in class AbstractZombieModel<GiantEntity>