public abstract class AbstractZombieModel<T extends MonsterEntity> extends BipedModel<T>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
protected |
AbstractZombieModel(float modelSize,
float yOffsetIn,
int textureWidthIn,
int textureHeightIn) |
Modifier and Type | Method and Description |
---|---|
abstract boolean |
isAggressive(T entityIn) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHand
render
copyModelAttributesTo
accept, getRenderType
protected AbstractZombieModel(float modelSize, float yOffsetIn, int textureWidthIn, int textureHeightIn)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
in class BipedModel<T extends MonsterEntity>
public abstract boolean isAggressive(T entityIn)