public abstract class AbstractZombieModel<T extends MonsterEntity> extends BipedModel<T>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| Modifier | Constructor and Description |
|---|---|
protected |
AbstractZombieModel(float modelSize,
float yOffsetIn,
int textureWidthIn,
int textureHeightIn) |
| Modifier and Type | Method and Description |
|---|---|
abstract boolean |
isAggressive(T entityIn) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHandrendercopyModelAttributesToaccept, getRenderTypeprotected AbstractZombieModel(float modelSize,
float yOffsetIn,
int textureWidthIn,
int textureHeightIn)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles in class BipedModel<T extends MonsterEntity>public abstract boolean isAggressive(T entityIn)