public class SheepModel<T extends SheepEntity> extends QuadrupedModel<T>
| Modifier and Type | Field and Description |
|---|---|
private float |
headRotationAngleX |
body, headModel, legBackLeft, legBackRight, legFrontLeft, legFrontRightisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| Constructor and Description |
|---|
SheepModel() |
| Modifier and Type | Method and Description |
|---|---|
void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getBodyParts, getHeadPartsrendercopyModelAttributesToaccept, getRenderTypepublic void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations in class EntityModel<T extends SheepEntity>public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles in class QuadrupedModel<T extends SheepEntity>