public class SheepModel<T extends SheepEntity> extends QuadrupedModel<T>
Modifier and Type | Field and Description |
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private float |
headRotationAngleX |
body, headModel, legBackLeft, legBackRight, legFrontLeft, legFrontRight
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
Constructor and Description |
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SheepModel() |
Modifier and Type | Method and Description |
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void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getBodyParts, getHeadParts
render
copyModelAttributesTo
accept, getRenderType
public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations
in class EntityModel<T extends SheepEntity>
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
in class QuadrupedModel<T extends SheepEntity>