public class SheepWoolModel<T extends SheepEntity> extends QuadrupedModel<T>
| Modifier and Type | Field and Description | 
|---|---|
private float | 
headRotationAngleX  | 
body, headModel, legBackLeft, legBackRight, legFrontLeft, legFrontRightisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| Constructor and Description | 
|---|
SheepWoolModel()  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
setLivingAnimations(T entityIn,
                   float limbSwing,
                   float limbSwingAmount,
                   float partialTick)  | 
void | 
setRotationAngles(T entityIn,
                 float limbSwing,
                 float limbSwingAmount,
                 float ageInTicks,
                 float netHeadYaw,
                 float headPitch)  | 
getBodyParts, getHeadPartsrendercopyModelAttributesToaccept, getRenderTypepublic void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations in class EntityModel<T extends SheepEntity>public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles in class QuadrupedModel<T extends SheepEntity>