public class ZombieVillagerModel<T extends ZombieEntity> extends BipedModel<T> implements IHeadToggle
BipedModel.ArmPose| Modifier and Type | Field and Description |
|---|---|
private ModelRenderer |
field_217150_a |
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| Constructor and Description |
|---|
ZombieVillagerModel(float p_i51058_1_,
boolean p_i51058_2_) |
| Modifier and Type | Method and Description |
|---|---|
void |
func_217146_a(boolean p_217146_1_) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHandrendercopyModelAttributesToaccept, getRenderTypeprivate ModelRenderer field_217150_a
public ZombieVillagerModel(float p_i51058_1_,
boolean p_i51058_2_)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles in class BipedModel<T extends ZombieEntity>public void func_217146_a(boolean p_217146_1_)
func_217146_a in interface IHeadToggle