public class ZombieModel<T extends ZombieEntity> extends AbstractZombieModel<T>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| Modifier | Constructor and Description |
|---|---|
|
ZombieModel(float modelSize,
boolean p_i1168_2_) |
protected |
ZombieModel(float p_i48914_1_,
float p_i48914_2_,
int p_i48914_3_,
int p_i48914_4_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
isAggressive(T entityIn) |
setRotationAnglesgetArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHandrendercopyModelAttributesToaccept, getRenderTypepublic ZombieModel(float modelSize,
boolean p_i1168_2_)
protected ZombieModel(float p_i48914_1_,
float p_i48914_2_,
int p_i48914_3_,
int p_i48914_4_)
public boolean isAggressive(T entityIn)
isAggressive in class AbstractZombieModel<T extends ZombieEntity>