public class ZombieModel<T extends ZombieEntity> extends AbstractZombieModel<T>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
|
ZombieModel(float modelSize,
boolean p_i1168_2_) |
protected |
ZombieModel(float p_i48914_1_,
float p_i48914_2_,
int p_i48914_3_,
int p_i48914_4_) |
Modifier and Type | Method and Description |
---|---|
boolean |
isAggressive(T entityIn) |
setRotationAngles
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHand
render
copyModelAttributesTo
accept, getRenderType
public ZombieModel(float modelSize, boolean p_i1168_2_)
protected ZombieModel(float p_i48914_1_, float p_i48914_2_, int p_i48914_3_, int p_i48914_4_)
public boolean isAggressive(T entityIn)
isAggressive
in class AbstractZombieModel<T extends ZombieEntity>