Task.Status
Constructor and Description |
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LookTask(int p_i50358_1_,
int p_i50358_2_) |
Modifier and Type | Method and Description |
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protected void |
resetTask(ServerWorld worldIn,
MobEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldContinueExecuting(ServerWorld worldIn,
MobEntity entityIn,
long gameTimeIn) |
protected void |
updateTask(ServerWorld worldIn,
MobEntity owner,
long gameTime) |
getStatus, isTimedOut, shouldExecute, start, startExecuting, stop, tick, toString
protected boolean shouldContinueExecuting(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
shouldContinueExecuting
in class Task<MobEntity>
protected void resetTask(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
protected void updateTask(ServerWorld worldIn, MobEntity owner, long gameTime)
updateTask
in class Task<MobEntity>