public class MoveToSkylightTask extends Task<LivingEntity>
Task.Status
Modifier and Type | Field and Description |
---|---|
private float |
field_220494_a |
Constructor and Description |
---|
MoveToSkylightTask(float p_i50357_1_) |
Modifier and Type | Method and Description |
---|---|
private Vec3d |
func_220493_b(ServerWorld p_220493_1_,
LivingEntity p_220493_2_) |
static boolean |
func_226306_a_(ServerWorld p_226306_0_,
LivingEntity p_226306_1_,
BlockPos p_226306_2_) |
protected boolean |
shouldExecute(ServerWorld worldIn,
LivingEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTask
protected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting
in class Task<LivingEntity>
protected boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute
in class Task<LivingEntity>
@Nullable private Vec3d func_220493_b(ServerWorld p_220493_1_, LivingEntity p_220493_2_)
public static boolean func_226306_a_(ServerWorld p_226306_0_, LivingEntity p_226306_1_, BlockPos p_226306_2_)