public class StayNearPointTask extends Task<VillagerEntity>
Task.Status
Modifier and Type | Field and Description |
---|---|
private MemoryModuleType<GlobalPos> |
field_220548_a |
private float |
field_220549_b |
private int |
field_220550_c |
private int |
field_220551_d |
private int |
field_223018_e |
Constructor and Description |
---|
StayNearPointTask(MemoryModuleType<GlobalPos> p_i51501_1_,
float p_i51501_2_,
int p_i51501_3_,
int p_i51501_4_,
int p_i51501_5_) |
Modifier and Type | Method and Description |
---|---|
private boolean |
func_220546_a(ServerWorld p_220546_1_,
VillagerEntity p_220546_2_,
GlobalPos p_220546_3_) |
private boolean |
func_220547_b(ServerWorld p_220547_1_,
VillagerEntity p_220547_2_,
GlobalPos p_220547_3_) |
private boolean |
func_223017_a(ServerWorld p_223017_1_,
VillagerEntity p_223017_2_) |
private void |
func_225457_a(VillagerEntity p_225457_1_,
long p_225457_2_) |
protected void |
startExecuting(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, shouldExecute, start, stop, tick, toString, updateTask
private final MemoryModuleType<GlobalPos> field_220548_a
private final float field_220549_b
private final int field_220550_c
private final int field_220551_d
private final int field_223018_e
public StayNearPointTask(MemoryModuleType<GlobalPos> p_i51501_1_, float p_i51501_2_, int p_i51501_3_, int p_i51501_4_, int p_i51501_5_)
private void func_225457_a(VillagerEntity p_225457_1_, long p_225457_2_)
protected void startExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
startExecuting
in class Task<VillagerEntity>
private boolean func_223017_a(ServerWorld p_223017_1_, VillagerEntity p_223017_2_)
private boolean func_220546_a(ServerWorld p_220546_1_, VillagerEntity p_220546_2_, GlobalPos p_220546_3_)
private boolean func_220547_b(ServerWorld p_220547_1_, VillagerEntity p_220547_2_, GlobalPos p_220547_3_)