Task.Status| Modifier and Type | Field and Description |
|---|---|
private float |
field_220589_a |
private float |
field_220590_b |
| Constructor and Description |
|---|
SwimTask(float p_i50339_1_,
float p_i50339_2_) |
| Modifier and Type | Method and Description |
|---|---|
protected boolean |
shouldContinueExecuting(ServerWorld worldIn,
MobEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldExecute(ServerWorld worldIn,
MobEntity owner) |
protected void |
updateTask(ServerWorld worldIn,
MobEntity owner,
long gameTime) |
getStatus, isTimedOut, resetTask, start, startExecuting, stop, tick, toStringprivate final float field_220589_a
private final float field_220590_b
protected boolean shouldExecute(ServerWorld worldIn, MobEntity owner)
shouldExecute in class Task<MobEntity>protected boolean shouldContinueExecuting(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
shouldContinueExecuting in class Task<MobEntity>protected void updateTask(ServerWorld worldIn, MobEntity owner, long gameTime)
updateTask in class Task<MobEntity>