public class EmptyFluid extends Fluid
STATE_REGISTRY, stateContainerdelegate| Constructor and Description |
|---|
EmptyFluid() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canDisplace(IFluidState p_215665_1_,
IBlockReader p_215665_2_,
BlockPos p_215665_3_,
Fluid p_215665_4_,
Direction p_215665_5_) |
VoxelShape |
func_215664_b(IFluidState p_215664_1_,
IBlockReader p_215664_2_,
BlockPos p_215664_3_) |
float |
getActualHeight(IFluidState p_215662_1_,
IBlockReader p_215662_2_,
BlockPos p_215662_3_) |
protected BlockState |
getBlockState(IFluidState state) |
protected float |
getExplosionResistance() |
Item |
getFilledBucket() |
Vec3d |
getFlow(IBlockReader p_215663_1_,
BlockPos p_215663_2_,
IFluidState p_215663_3_) |
float |
getHeight(IFluidState p_223407_1_) |
int |
getLevel(IFluidState p_207192_1_) |
int |
getTickRate(IWorldReader p_205569_1_) |
protected boolean |
isEmpty() |
boolean |
isSource(IFluidState state) |
animateTick, createAttributes, fillStateContainer, getAttributes, getDefaultState, getDripParticleData, getStateContainer, getTags, isEquivalentTo, isIn, randomTick, setDefaultState, tick, ticksRandomlygetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetExplosionResistance, getFluid, isAABBInsideLiquid, isAABBInsideMaterial, isEntityInsidepublic Item getFilledBucket()
getFilledBucket in class Fluidpublic boolean canDisplace(IFluidState p_215665_1_, IBlockReader p_215665_2_, BlockPos p_215665_3_, Fluid p_215665_4_, Direction p_215665_5_)
canDisplace in class Fluidpublic Vec3d getFlow(IBlockReader p_215663_1_, BlockPos p_215663_2_, IFluidState p_215663_3_)
public int getTickRate(IWorldReader p_205569_1_)
getTickRate in class Fluidprotected float getExplosionResistance()
getExplosionResistance in class Fluidpublic float getActualHeight(IFluidState p_215662_1_, IBlockReader p_215662_2_, BlockPos p_215662_3_)
getActualHeight in class Fluidpublic float getHeight(IFluidState p_223407_1_)
protected BlockState getBlockState(IFluidState state)
getBlockState in class Fluidpublic boolean isSource(IFluidState state)
public int getLevel(IFluidState p_207192_1_)
public VoxelShape func_215664_b(IFluidState p_215664_1_, IBlockReader p_215664_2_, BlockPos p_215664_3_)
func_215664_b in class Fluid