public class EmptyFluid extends Fluid
STATE_REGISTRY, stateContainer
delegate
Constructor and Description |
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EmptyFluid() |
Modifier and Type | Method and Description |
---|---|
boolean |
canDisplace(IFluidState p_215665_1_,
IBlockReader p_215665_2_,
BlockPos p_215665_3_,
Fluid p_215665_4_,
Direction p_215665_5_) |
VoxelShape |
func_215664_b(IFluidState p_215664_1_,
IBlockReader p_215664_2_,
BlockPos p_215664_3_) |
float |
getActualHeight(IFluidState p_215662_1_,
IBlockReader p_215662_2_,
BlockPos p_215662_3_) |
protected BlockState |
getBlockState(IFluidState state) |
protected float |
getExplosionResistance() |
Item |
getFilledBucket() |
Vec3d |
getFlow(IBlockReader p_215663_1_,
BlockPos p_215663_2_,
IFluidState p_215663_3_) |
float |
getHeight(IFluidState p_223407_1_) |
int |
getLevel(IFluidState p_207192_1_) |
int |
getTickRate(IWorldReader p_205569_1_) |
protected boolean |
isEmpty() |
boolean |
isSource(IFluidState state) |
animateTick, createAttributes, fillStateContainer, getAttributes, getDefaultState, getDripParticleData, getStateContainer, getTags, isEquivalentTo, isIn, randomTick, setDefaultState, tick, ticksRandomly
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getExplosionResistance, getFluid, isAABBInsideLiquid, isAABBInsideMaterial, isEntityInside
public Item getFilledBucket()
getFilledBucket
in class Fluid
public boolean canDisplace(IFluidState p_215665_1_, IBlockReader p_215665_2_, BlockPos p_215665_3_, Fluid p_215665_4_, Direction p_215665_5_)
canDisplace
in class Fluid
public Vec3d getFlow(IBlockReader p_215663_1_, BlockPos p_215663_2_, IFluidState p_215663_3_)
public int getTickRate(IWorldReader p_205569_1_)
getTickRate
in class Fluid
protected float getExplosionResistance()
getExplosionResistance
in class Fluid
public float getActualHeight(IFluidState p_215662_1_, IBlockReader p_215662_2_, BlockPos p_215662_3_)
getActualHeight
in class Fluid
public float getHeight(IFluidState p_223407_1_)
protected BlockState getBlockState(IFluidState state)
getBlockState
in class Fluid
public boolean isSource(IFluidState state)
public int getLevel(IFluidState p_207192_1_)
public VoxelShape func_215664_b(IFluidState p_215664_1_, IBlockReader p_215664_2_, BlockPos p_215664_3_)
func_215664_b
in class Fluid