public static class OceanMonumentPieces.MonumentCoreRoom extends OceanMonumentPieces.Piece
StructurePiece.BlockSelector
BRICKS_PRISMARINE, DARK_PRISMARINE, DOT_DECO_DATA, field_212180_g, GRIDROOM_LEFTWING_CONNECT_INDEX, GRIDROOM_RIGHTWING_CONNECT_INDEX, GRIDROOM_SOURCE_INDEX, GRIDROOM_TOP_CONNECT_INDEX, roomDefinition, ROUGH_PRISMARINE, SEA_LANTERN, WATER
boundingBox, CAVE_AIR, componentType
Constructor and Description |
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MonumentCoreRoom(Direction p_i50663_1_,
OceanMonumentPieces.RoomDefinition p_i50663_2_) |
MonumentCoreRoom(TemplateManager p_i50664_1_,
CompoundNBT p_i50664_2_) |
Modifier and Type | Method and Description |
---|---|
boolean |
create(IWorld worldIn,
ChunkGenerator<?> chunkGeneratorIn,
java.util.Random randomIn,
MutableBoundingBox mutableBoundingBoxIn,
ChunkPos chunkPosIn) |
doesChunkIntersect, generateBoxOnFillOnly, generateDefaultFloor, getRoomIndex, makeOpening, readAdditional, spawnElder
buildComponent, correctFacing, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getRotation, getSkyBrightness, getStructurePieceType, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, write
public MonumentCoreRoom(Direction p_i50663_1_, OceanMonumentPieces.RoomDefinition p_i50663_2_)
public MonumentCoreRoom(TemplateManager p_i50664_1_, CompoundNBT p_i50664_2_)
public boolean create(IWorld worldIn, ChunkGenerator<?> chunkGeneratorIn, java.util.Random randomIn, MutableBoundingBox mutableBoundingBoxIn, ChunkPos chunkPosIn)
create
in class StructurePiece