public static class StrongholdPieces.Library extends StrongholdPieces.Stronghold
StrongholdPieces.Stronghold.Door
StructurePiece.BlockSelector
Modifier and Type | Field and Description |
---|---|
private boolean |
isLargeRoom |
entryDoor
boundingBox, CAVE_AIR, componentType
Constructor and Description |
---|
Library(int p_i45578_1_,
java.util.Random p_i45578_2_,
MutableBoundingBox p_i45578_3_,
Direction p_i45578_4_) |
Library(TemplateManager p_i50133_1_,
CompoundNBT p_i50133_2_) |
Modifier and Type | Method and Description |
---|---|
boolean |
create(IWorld worldIn,
ChunkGenerator<?> chunkGeneratorIn,
java.util.Random randomIn,
MutableBoundingBox mutableBoundingBoxIn,
ChunkPos chunkPosIn) |
static StrongholdPieces.Library |
createPiece(java.util.List<StructurePiece> p_175864_0_,
java.util.Random p_175864_1_,
int p_175864_2_,
int p_175864_3_,
int p_175864_4_,
Direction p_175864_5_,
int p_175864_6_) |
protected void |
readAdditional(CompoundNBT tagCompound) |
canStrongholdGoDeeper, getNextComponentNormal, getNextComponentX, getNextComponentZ, getRandomDoor, placeDoor
buildComponent, correctFacing, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getRotation, getSkyBrightness, getStructurePieceType, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, write
public Library(int p_i45578_1_, java.util.Random p_i45578_2_, MutableBoundingBox p_i45578_3_, Direction p_i45578_4_)
public Library(TemplateManager p_i50133_1_, CompoundNBT p_i50133_2_)
protected void readAdditional(CompoundNBT tagCompound)
readAdditional
in class StrongholdPieces.Stronghold
public static StrongholdPieces.Library createPiece(java.util.List<StructurePiece> p_175864_0_, java.util.Random p_175864_1_, int p_175864_2_, int p_175864_3_, int p_175864_4_, Direction p_175864_5_, int p_175864_6_)
public boolean create(IWorld worldIn, ChunkGenerator<?> chunkGeneratorIn, java.util.Random randomIn, MutableBoundingBox mutableBoundingBoxIn, ChunkPos chunkPosIn)
create
in class StructurePiece