public static class StrongholdPieces.LeftTurn extends StrongholdPieces.Turn
StrongholdPieces.Stronghold.Door
StructurePiece.BlockSelector
entryDoor
boundingBox, CAVE_AIR, componentType
Constructor and Description |
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LeftTurn(int p_i45579_1_,
java.util.Random p_i45579_2_,
MutableBoundingBox p_i45579_3_,
Direction p_i45579_4_) |
LeftTurn(TemplateManager p_i50134_1_,
CompoundNBT p_i50134_2_) |
Modifier and Type | Method and Description |
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void |
buildComponent(StructurePiece componentIn,
java.util.List<StructurePiece> listIn,
java.util.Random rand) |
boolean |
create(IWorld worldIn,
ChunkGenerator<?> chunkGeneratorIn,
java.util.Random randomIn,
MutableBoundingBox mutableBoundingBoxIn,
ChunkPos chunkPosIn) |
static StrongholdPieces.LeftTurn |
createPiece(java.util.List<StructurePiece> p_175867_0_,
java.util.Random p_175867_1_,
int p_175867_2_,
int p_175867_3_,
int p_175867_4_,
Direction p_175867_5_,
int p_175867_6_) |
canStrongholdGoDeeper, getNextComponentNormal, getNextComponentX, getNextComponentZ, getRandomDoor, placeDoor, readAdditional
correctFacing, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getRotation, getSkyBrightness, getStructurePieceType, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, write
public LeftTurn(int p_i45579_1_, java.util.Random p_i45579_2_, MutableBoundingBox p_i45579_3_, Direction p_i45579_4_)
public LeftTurn(TemplateManager p_i50134_1_, CompoundNBT p_i50134_2_)
public void buildComponent(StructurePiece componentIn, java.util.List<StructurePiece> listIn, java.util.Random rand)
buildComponent
in class StructurePiece
public static StrongholdPieces.LeftTurn createPiece(java.util.List<StructurePiece> p_175867_0_, java.util.Random p_175867_1_, int p_175867_2_, int p_175867_3_, int p_175867_4_, Direction p_175867_5_, int p_175867_6_)
public boolean create(IWorld worldIn, ChunkGenerator<?> chunkGeneratorIn, java.util.Random randomIn, MutableBoundingBox mutableBoundingBoxIn, ChunkPos chunkPosIn)
create
in class StructurePiece