public class DefaultSurfaceBuilder extends SurfaceBuilder<SurfaceBuilderConfig>
AIR, AIR_CONFIG, BADLANDS, COARSE_DIRT, CORASE_DIRT_DIRT_GRAVEL_CONFIG, DEFAULT, DIRT, DIRT_DIRT_GRAVEL_CONFIG, END_STONE, END_STONE_CONFIG, ERODED_BADLANDS, FROZEN_OCEAN, GIANT_TREE_TAIGA, GRASS_BLOCK, GRASS_DIRT_GRAVEL_CONFIG, GRASS_DIRT_SAND_CONFIG, GRAVEL, GRAVEL_CONFIG, GRAVELLY_MOUNTAIN, MOUNTAIN, MYCELIUM, MYCELIUM_DIRT_GRAVEL_CONFIG, NETHER, NETHERRACK, NETHERRACK_CONFIG, NOPE, PODZOL, PODZOL_DIRT_GRAVEL_CONFIG, RED_SAND, RED_SAND_WHITE_TERRACOTTA_GRAVEL_CONFIG, SAND, SAND_CONFIG, SAND_SAND_GRAVEL_CONFIG, SHATTERED_SAVANNA, STONE, STONE_STONE_GRAVEL_CONFIG, SWAMP, WHITE_TERRACOTTA, WOODED_BADLANDS
delegate
Constructor and Description |
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DefaultSurfaceBuilder(java.util.function.Function<com.mojang.datafixers.Dynamic<?>,? extends SurfaceBuilderConfig> p_i51315_1_) |
Modifier and Type | Method and Description |
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protected void |
buildSurface(java.util.Random random,
IChunk chunkIn,
Biome biomeIn,
int x,
int z,
int startHeight,
double noise,
BlockState defaultBlock,
BlockState defaultFluid,
BlockState top,
BlockState middle,
BlockState bottom,
int sealevel) |
void |
buildSurface(java.util.Random random,
IChunk chunkIn,
Biome biomeIn,
int x,
int z,
int startHeight,
double noise,
BlockState defaultBlock,
BlockState defaultFluid,
int seaLevel,
long seed,
SurfaceBuilderConfig config) |
setSeed
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
public DefaultSurfaceBuilder(java.util.function.Function<com.mojang.datafixers.Dynamic<?>,? extends SurfaceBuilderConfig> p_i51315_1_)
public void buildSurface(java.util.Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderConfig config)
buildSurface
in class SurfaceBuilder<SurfaceBuilderConfig>
protected void buildSurface(java.util.Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, BlockState defaultBlock, BlockState defaultFluid, BlockState top, BlockState middle, BlockState bottom, int sealevel)