public class FillPlayerHead extends LootFunction
| Modifier and Type | Class and Description |
|---|---|
static class |
FillPlayerHead.Serializer |
LootFunction.Builder<T extends LootFunction.Builder<T>>ILootFunction.IBuilder| Modifier and Type | Field and Description |
|---|---|
private LootContext.EntityTarget |
field_215902_a |
conditions| Constructor and Description |
|---|
FillPlayerHead(ILootCondition[] p_i51234_1_,
LootContext.EntityTarget p_i51234_2_) |
| Modifier and Type | Method and Description |
|---|---|
ItemStack |
doApply(ItemStack stack,
LootContext context) |
java.util.Set<LootParameter<?>> |
getRequiredParameters() |
apply, builder, func_225580_a_clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitfunc_215858_aprivate final LootContext.EntityTarget field_215902_a
public FillPlayerHead(ILootCondition[] p_i51234_1_, LootContext.EntityTarget p_i51234_2_)
public java.util.Set<LootParameter<?>> getRequiredParameters()
public ItemStack doApply(ItemStack stack, LootContext context)
doApply in class LootFunction