LivingDamageEvent is fired just before damage is applied to entity.
At this point armor, potion and absorption modifiers have already been applied to damage - this is FINAL value.
Also note that appropriate resources (like armor durability and absorption extra hearths) have already been consumed.
This event is fired whenever an Entity is damaged in
EntityLivingBase#damageEntity(DamageSource, float)
and
EntityPlayer#damageEntity(DamageSource, float)
.
This event is fired via the
ForgeHooks#onLivingDamage(EntityLivingBase, DamageSource, float)
.
source
contains the DamageSource that caused this Entity to be hurt.
amount
contains the final amount of damage that will be dealt to entity.
This event is
Cancelable
.
If this event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.
This event does not have a result.
HasResult