public static class PlayerEvent.PlayerRespawnEvent extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.Visibility
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight
Modifier and Type | Field and Description |
---|---|
private boolean |
endConquered |
Constructor and Description |
---|
PlayerRespawnEvent(PlayerEntity player,
boolean endConquered) |
Modifier and Type | Method and Description |
---|---|
boolean |
isEndConquered()
Did this respawn event come from the player conquering the end?
|
getPlayer
getEntityLiving
getEntity
public PlayerRespawnEvent(PlayerEntity player, boolean endConquered)