Class | Description |
---|---|
AnvilUpdateEvent |
AnvilUpdateEvent is fired when a player places items in both the left and right slots of a anvil.
|
AttachCapabilitiesEvent<T> |
Fired whenever an object with Capabilities support {currently TileEntity/Item/Entity)
is created.
|
CommandEvent |
CommandEvent is fired after a command is parsed, but before it is executed.
|
DifficultyChangeEvent |
DifficultyChangeEvent is fired when difficulty is changing.
|
ForgeEventFactory | |
LootTableLoadEvent |
Event fired when a LootTable json is loaded from json.
|
RegistryEvent<T extends IForgeRegistryEntry<T>> |
RegistryEvent supertype.
|
RegistryEvent.MissingMappings<T extends IForgeRegistryEntry<T>> | |
RegistryEvent.MissingMappings.Mapping<T extends IForgeRegistryEntry<T>> | |
RegistryEvent.NewRegistry |
Register new registries when you receive this event, through the
RecipeBuilder |
RegistryEvent.Register<T extends IForgeRegistryEntry<T>> |
Register your objects for the appropriate registry type when you receive this event.
|
ServerChatEvent |
ServerChatEvent is fired whenever a C01PacketChatMessage is processed.
|
TagsUpdatedEvent |
Fired on the client when
NetworkTagManager has all of its tags synced from the server to the client (just after a client has connected). |
TickEvent | |
TickEvent.ClientTickEvent | |
TickEvent.PlayerTickEvent | |
TickEvent.RenderTickEvent | |
TickEvent.ServerTickEvent | |
TickEvent.WorldTickEvent |
Enum | Description |
---|---|
RegistryEvent.MissingMappings.Action |
Actions you can take with this missing mapping.
|
TickEvent.Phase | |
TickEvent.Type |