public class SleepFinishedTimeEvent extends WorldEvent
WorldEvent.CreateSpawnPosition, WorldEvent.Load, WorldEvent.PotentialSpawns, WorldEvent.Save, WorldEvent.Unload| Modifier and Type | Field and Description | 
|---|---|
private long | 
minTime  | 
private long | 
newTime  | 
| Constructor and Description | 
|---|
SleepFinishedTimeEvent(ServerWorld worldIn,
                      long newTimeIn,
                      long minTimeIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
long | 
getNewTime()  | 
boolean | 
setTimeAddition(long newTimeIn)
Sets the new time which should be set when all players wake up 
 | 
getWorldpublic SleepFinishedTimeEvent(ServerWorld worldIn, long newTimeIn, long minTimeIn)
public long getNewTime()
public boolean setTimeAddition(long newTimeIn)
newTimeIn - The new time at wakeupfalse if newTimeIn was lower than current time