This is the first of four commonly called events during mod initialization.
Called before
FMLClientSetupEvent
or
FMLDedicatedServerSetupEvent
during mod startup.
Called after
RegistryEvent.Register
events have been fired.
Either register your listener using
AutomaticEventSubscriber
and
SubscribeEvent
or
IEventBus.addListener(Consumer)
in your constructor.
Most non-specific mod setup will be performed here. Note that this is a parallel dispatched event - you cannot
interact with game state in this event.