FMLHandshakeHandler |
Instance responsible for handling the overall FML network handshake.
|
FMLHandshakeMessages |
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FMLHandshakeMessages.C2SAcknowledge |
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FMLHandshakeMessages.C2SModListReply |
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FMLHandshakeMessages.LoginIndexedMessage |
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FMLHandshakeMessages.S2CConfigData |
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FMLHandshakeMessages.S2CModList |
Server to client "list of mods".
|
FMLHandshakeMessages.S2CRegistry |
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FMLLoginWrapper |
Wrapper for custom login packets.
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FMLMCRegisterPacketHandler |
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FMLMCRegisterPacketHandler.ChannelList |
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FMLNetworkConstants |
Constants related to networking
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FMLPlayMessages |
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FMLPlayMessages.DimensionInfoMessage |
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FMLPlayMessages.OpenContainer |
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FMLPlayMessages.SpawnEntity |
Used to spawn a custom entity without the same restrictions as
SSpawnObjectPacket or SSpawnMobPacket
To customize how your entity is created clientside (instead of using the default factory provided to the EntityType )
see EntityType.Builder#setCustomClientFactory .
|
FMLStatusPing |
{
"fmlNetworkVersion" : FMLNETVERSION,
"channels": [
{
"res": "fml:handshake",
"version": "1.2.3.4",
"required": true
}
],
"mods": [
{
"modid": "modid",
"modmarker": ""
}
]
}
|
FMLStatusPing.Serializer |
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NetworkEvent |
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NetworkEvent.ChannelRegistrationChangeEvent |
Fired when the channel registration (see minecraft custom channel documentation) changes.
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NetworkEvent.ClientCustomPayloadEvent |
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NetworkEvent.ClientCustomPayloadLoginEvent |
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NetworkEvent.Context |
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NetworkEvent.GatherLoginPayloadsEvent |
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NetworkEvent.LoginPayloadEvent |
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NetworkEvent.ServerCustomPayloadEvent |
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NetworkEvent.ServerCustomPayloadLoginEvent |
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NetworkHooks |
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NetworkInitialization |
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NetworkInstance |
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NetworkRegistry |
The network registry.
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NetworkRegistry.ChannelBuilder |
Builder for constructing network channels using a builder style API.
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NetworkRegistry.LoginPayload |
Tracks individual outbound messages for dispatch to clients during login handling.
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PacketDispatcher |
Dispatcher for sending packets in response to a received packet.
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PacketDispatcher.NetworkManagerDispatcher |
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PacketDistributor<T> |
Means to distribute packets in various ways
|
PacketDistributor.PacketTarget |
A Distributor curried with a specific value instance, for actual dispatch
|
PacketDistributor.TargetPoint |
|