| ConnectionType |
| FMLHandshakeHandler
Instance responsible for handling the overall FML network handshake.
|
| FMLHandshakeMessages.C2SAcknowledge |
| FMLHandshakeMessages.C2SModListReply |
| FMLHandshakeMessages.LoginIndexedMessage |
| FMLHandshakeMessages.S2CConfigData |
| FMLHandshakeMessages.S2CModList
Server to client "list of mods".
|
| FMLHandshakeMessages.S2CRegistry |
| FMLLoginWrapper
Wrapper for custom login packets.
|
| FMLMCRegisterPacketHandler |
| FMLMCRegisterPacketHandler.ChannelList |
| FMLPlayMessages.DimensionInfoMessage |
| FMLPlayMessages.OpenContainer |
FMLPlayMessages.SpawnEntity
Used to spawn a custom entity without the same restrictions as
SSpawnObjectPacket or SSpawnMobPacket
To customize how your entity is created clientside (instead of using the default factory provided to the EntityType)
see EntityType.Builder#setCustomClientFactory.
|
| FMLStatusPing
{
"fmlNetworkVersion" : FMLNETVERSION,
"channels": [
{
"res": "fml:handshake",
"version": "1.2.3.4",
"required": true
}
],
"mods": [
{
"modid": "modid",
"modmarker": ""
}
]
}
|
| ICustomPacket |
| ICustomPacket.Fields |
| NetworkDirection |
| NetworkEvent |
| NetworkEvent.ClientCustomPayloadEvent |
| NetworkEvent.Context
|
| NetworkEvent.GatherLoginPayloadsEvent |
| NetworkEvent.LoginPayloadEvent |
| NetworkEvent.RegistrationChangeType |
| NetworkEvent.ServerCustomPayloadEvent |
| NetworkInstance |
| NetworkRegistry.ChannelBuilder
Builder for constructing network channels using a builder style API.
|
| NetworkRegistry.LoginPayload
Tracks individual outbound messages for dispatch to clients during login handling.
|
| PacketDispatcher
Dispatcher for sending packets in response to a received packet.
|
| PacketDistributor
Means to distribute packets in various ways
|
| PacketDistributor.PacketTarget
A Distributor curried with a specific value instance, for actual dispatch
|
| PacketDistributor.TargetPoint |