void |
GameData.BlockCallbacks.onAdd(IForgeRegistryInternal<Block> owner,
RegistryManager stage,
int id,
Block block,
Block oldBlock) |
void |
GameData.SerializerCallbacks.onAdd(IForgeRegistryInternal<DataSerializerEntry> owner,
RegistryManager stage,
int id,
DataSerializerEntry entry,
DataSerializerEntry oldEntry) |
void |
GameData.FeatureCallbacks.onAdd(IForgeRegistryInternal<Feature<?>> owner,
RegistryManager stage,
int id,
Feature<?> obj,
Feature<?> oldObj) |
void |
GameData.ItemCallbacks.onAdd(IForgeRegistryInternal<Item> owner,
RegistryManager stage,
int id,
Item item,
Item oldItem) |
void |
IForgeRegistry.AddCallback.onAdd(IForgeRegistryInternal<V> owner,
RegistryManager stage,
int id,
V obj,
V oldObj) |
void |
GameData.BlockCallbacks.onBake(IForgeRegistryInternal<Block> owner,
RegistryManager stage) |
void |
IForgeRegistry.BakeCallback.onBake(IForgeRegistryInternal<V> owner,
RegistryManager stage) |
void |
GameData.BlockCallbacks.onClear(IForgeRegistryInternal<Block> owner,
RegistryManager stage) |
void |
GameData.SerializerCallbacks.onClear(IForgeRegistryInternal<DataSerializerEntry> owner,
RegistryManager stage) |
void |
GameData.FeatureCallbacks.onClear(IForgeRegistryInternal<Feature<?>> owner,
RegistryManager stage) |
void |
GameData.ItemCallbacks.onClear(IForgeRegistryInternal<Item> owner,
RegistryManager stage) |
void |
IForgeRegistry.ClearCallback.onClear(IForgeRegistryInternal<V> owner,
RegistryManager stage) |
void |
GameData.BlockCallbacks.onCreate(IForgeRegistryInternal<Block> owner,
RegistryManager stage) |
void |
GameData.SerializerCallbacks.onCreate(IForgeRegistryInternal<DataSerializerEntry> owner,
RegistryManager stage) |
void |
GameData.FeatureCallbacks.onCreate(IForgeRegistryInternal<Feature<?>> owner,
RegistryManager stage) |
void |
GameData.ItemCallbacks.onCreate(IForgeRegistryInternal<Item> owner,
RegistryManager stage) |
void |
IForgeRegistry.CreateCallback.onCreate(IForgeRegistryInternal<V> owner,
RegistryManager stage) |
void |
NamespacedWrapper.Factory.onCreate(IForgeRegistryInternal<V> owner,
RegistryManager stage) |
void |
NamespacedDefaultedWrapper.Factory.onCreate(IForgeRegistryInternal<V> owner,
RegistryManager stage) |
void |
IForgeRegistry.ValidateCallback.onValidate(IForgeRegistryInternal<V> owner,
RegistryManager stage,
int id,
ResourceLocation key,
V obj) |